Aenya Newsletter 12/7/18

“But why is she naked?”

This is the most annoying question I get about Ages of Aenya, whenever I post a picture of the Ilmar on social media. While the vast majority of comments are positive, I will inevitably get roasted for lack of realism, on Facebook fantasy groups that allow for artistic nudity. On these same forums loin-clothed monks punch dragons without anyone raising an eyebrow, but remove that loincloth and suddenly we’re in a world too far removed from reality. “She can’t go naked!” gets thrown at me time and again. It’s like they’ve never heard of the Ancient Greeks, or the Celts (who even fought naked), or Amazon tribes, or your everyday, modern American nudist. Oddly enough, nobody will admit to being offended by the human body, as nobody wants to sound like a prude, yet they’ll justify their discomfort by saying things like, “What does she do about mosquitos?” and “What about branches?” Again, these same people have no problem with barbarians covering their crotches in thin strips of goatskin, because, I suppose, bugs can only bite you in the ass. This is amusing to me, because while I have never personally fought a dragon, I can say that I have hiked naked in the hills of Greece, and in swampy Florida, mosquito capital of the world, and never once did I get killed by bugs, or had my penis shorn by a tree. We can blame the Puritans for this aversion to nudity, and the absurd belief that humans can’t go anywhere without clothes. But among readers of Sci-Fi and fantasy, you might expect a greater level of open mindedness. Think of it this way—not only can we mere Earthlings never survive in the buff, but neither can any human-like creature on any planet in the multiverse! Faster than light travel? No problem. No pants no shoes? Impossible!

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BOOBZ!

There’s one thing my detractors and I can agree on: Americans find casual nudity weird. Sure, the human body is acceptable when surrounded by a dozen or so erect penises, but put a girl in a tree with a bow and arrow and we’re in crazy town. Even my supporters can be disparaging, when they ignore everything in the picture to focus exclusively on the ten or so pixels making up a boob. Are we really just a bunch of dumb, sex-starved monkeys? The guy who left me this actual comment, and I quote, “kewl boobz!” will probably be disappointed by the absence of sex in Ages of Aenya, or lack of any juicy passages describing genitalia. In the good ol’ US of A, it’s gotta be PornHub or Disney, and there can be no middle ground, which is why I am finding it necessary to shift my attention to other parts of Aenya. Much as I adore my innocently naked heroes, bringing them into the mainstream may not be plausible in our hyper-demographics focused society, which is why I have spent the past several years working on other stories.

 

Writing Woes

As I have said to my troll friends time and again, if I am a failed writer, it is only because I have set the bar so high for myself. I know many authors who would be content with where I am, but my goal is nothing short of a million copies sold.

While it may sound egotistical, I really don’t know how else to put it: I have read hundreds of books, and nothing I’ve come across has convinced me that I cannot do what these other famous authors have done. Maybe I can’t write characters as engaging as J.K. Rowling, or build as convincing a world as Tolkien, or be as prolific as George R.R. Martin, but I persist in the belief that Aenya belongs on the shelf with their books. It’s like watching an Olympic athlete win gold, and knowing with confidence you could have at least taken the bronze. From the time I was in college, professors, classmates and readers of fantasy have said to me, “Why aren’t you published yet?” I’ve even been told, by fans (who I don’t know personally) that they preferred reading about Aenya to other well-known fantasy novels they enjoy.

Right now, the book market is saturated. There are just too many talented people vying for attention in this “attention economy,” and with Facebook, Twitter, YouTube, Netflix and a plethora of video game systems, people’s entertainment options are near infinite. Even the most talented among us get lost in the shuffle. I have met amazingly gifted people who have thrown in the towel because, despite a strong following, they simply cannot make money doing what they love.

I have despaired over this many a night, but the solution is pretty straightforward: you have to be exceptional, truly stand-out exceptional, to get noticed. It’s no longer sufficient to write as good as those on the shelves, you’ve got to be better, A LOT BETTER, and to this I say: challenge accepted. 

The Princess of Aenya is my best work, and I believe it has what it takes to make a splash in the literary world. Unlike my first novel, it has greater market appeal, without those implausibly naked people in it, but, most importantly, I think the story will be harder to ignore. My plan is to reach out to individuals with far greater status. Should Stephen King give his stamp of approval, doors will open.

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The Compass Tower, from The Princess of Aenya

 

The Silmarillion and Strange Inspiration

Strangely enough, I find encouragement in the most unlikely of places. Few people can imagine the father of fantasy world-building, J.R.R. Tolkien, as anything but a master of his craft, well-beloved by all, but like most who have suffered from the writer’s disease, he also struggled immensely. Tolkien spent a lifetime feeling misunderstood, often being rejected by his publisher, who did not understand what it is he was trying to accomplish.

This unexpected revelation came to me upon delving deep into Tolkien lore, having picked up the more recent titles released by his son, Christopher, which include Beren and Luthien, The Children of Hurin, and The Fall of Gondolin, all of which appeared previously in The Silmarillion, a prequel, of sorts, to the The Hobbit and The Lord of the Rings. But while The Silmarillion was published toward the end of Tolkien’s life, Christopher writes that his father had conceived of the epic long before the tiny people with furry feet. Scraps of notes regarding Beren, Turin and Tuor, Christopher tells us, originated early in his father’s life, a few of which were composed in the trenches of the first World War. After The Hobbit gained worldwide attention, Tolkien was eager to share his lifelong labor of love, The Silmarillion, but neither his agent or publisher could make heads or tails of it. They told him, instead, to write more about hobbits, and The Lord of the Rings came as a result.

The Silmarillion is a HARD read, and I really would not recommend it to anyone but the most devoted of Middle Earth fans, or, perhaps, to readers of history, because that is what the book essentially is, not so much a novel but a pseudo-history, remarkably rich in detail, with more places and people than I could keep track of. Imagine the entire seven book Game of Thrones series (properly Song of Ice and Fire) condensed into 300 pages. That being said, interspersed between dense passages of Middle Earth lore, you come across genuinely wonderful storytelling, and I find it a shame that Tolkien did not publish these separately, as I think that just about anyone can enjoy them, but that few probably have, finding the historical sections connected to their original release impenetrable. All the more reason I applaud Christopher’s decision to turn these tales into standalone novels, particularly Beren and Luthien, a fairytale romance on par with Tolkien’s best, if not his most moving tale. If Hollywood is starving to milk the Middle Earth cash cow, they need look no further than Beren and Luthien. Hopefully, the upcoming Amazon series—which is slated to become the most expensive show ever—will explore content from The Silmarillion, and not just rehash Peter Jackson’s epic.

Tolkien’s struggle encourages me, and drives me to build my own massive storytelling cathedral, because the Aenya that exists in my mind is far grander than any reader has yet imagined, perhaps not on the level of The Silmarillion, but a true epic in its own right. It may simply be that, like Tolkien, I must persevere, and march to the sound of my own drummer, perhaps until my death, or start the reading masses off with a more palatable story. The Silmarillion would have, no doubt, been lost to obscurity without The Hobbit. Perhaps The Princess of Aenya will be the key to bringing Ages of Aenya into the light. Maybe once I am established, nobody will pester me with questions regarding the implausibility of naked heroes. When you have a name for yourself, and earned the public trust, the people follow.

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If you’re curious about The Silmarillion, I highly suggest a visit to the bookstore to take a look. It is truly unlike any fantasy story you’ll ever read, equal parts history, myth, romance, tragedy and adventure, and I found it all the more compelling in that it was so different, but then again, I am a history major with a love for myth. And while it may seem a challenge to get through, you may be glad that you did.

As for the Aenya-verse, The Princess of Aenya is in the editing process, the cover is almost complete, and it should be ready to order from http://www.nickalimonos.com early 2019!

 

Why I Gave up Video Games for Tabletop Role Playing

Don’t get me wrong. I used to get excited about video games. My first system was an Atari 2600, followed by the Nintendo NES, Super Nintendo, GameCube, Wii, Wii U and the Switch. I’ve owned a Saturn, a Dreamcast, an X-Box, X-Box 360, a Playstation, a PS2 … 3 … 4, not to mention the ten grand I’ve plopped down on gaming computers. Among my favorite series is The Legend of Zelda and Street Fighter. But my feeling of tediousness has been steadily growing over the years, and now unopened games just sit on my shelf for months. At some point in time, gaming became a chore. When I look at an inventory screen to get bombarded by a hundred little empty boxes, I just think to myself . . . work.

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After almost four decades of tapping away at controllers, I feel that I’ve seen and done it all. There are very few original ideas in gaming, and even when you come across the occasional weird indie title (Typoman comes to mind) the question then becomes: why would I want to play that? Almost all games fall neatly into a genre: platformer, action, role-playing, racing, fighting—and they are ALL, with little exception, painfully similar. For someone who immerses themselves in gaming culture, the slightest innovations appear to be groundbreaking, but more often than not, these are little more than tweaks. Nintendo’s Wii, with its motion censors, was perhaps the only genuine revolution in recent memory, but then for some reason it was abandoned. Virtual Reality has also failed to wow the general public, because really, who wants to pretend to go to work?

The biggest new idea in shooters, to my knowledge, is auto-cover, a mechanic made popular in Gears of War, and it felt fresh and exciting upon its release, but looking back at it now, much of what you actually do in the game is the same as in every other shooter—running, taking cover, and shooting—just like in Doom, Duke NukemRed Faction, HaloMass Effect and in about a thousand other clones and sequels. RPGs, if you can even call them that, are no different. Whether it’s World of Warcraft, Dragon Age, Oblivion or The Witcheryou are like a hamster on a spinning wheel, repeating the same actions over and over ad nauseam: killing monsters to collect XP, so you can level up to kill more monsters. Rinse and repeat until the boss is dead and a cut scene comes up to let you know the game is over. Sometimes there’s a decent story in there, but for every Eternal Darkness, The Last of Us or Deus Ex, there are about a hundred titles with zombies/demons/aliens invading [insert fantasy realm here] for no damn reason. Even when the story is passable, I am forced to do so much grinding that my life feels wasted. A few years ago I gave up on a game with great animation, engaging characters and a lot of unique ideas, Ni No Kuni. Beautiful though it was, I simply could not play it. After spending the better part of a night trying to kill the first boss, I realized that I needed to grind to progress in the game, and for those of you not in the know, grinding is the process of fighting the same repetitive creatures, in the same repetitive way, while watching the same repetitive animation, sometimes for hours or even days, just to become powerful enough to win. It’s like trying to watch The Lord of the Rings, and having your Blu-Ray player breakdown so that the same scene plays ten times in a row before moving on to the next scene.

The last game I had the patience to sit through was Star Wars: Battlefront for the PS4. Now I know this isn’t the best example of great game design, but it really isn’t so different than any other FPS, where you are ducking behind walls, taking aim and shooting, like I’ve been doing for the past two decades. Quite frankly, I am sick of it. I AM BORED!!!

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Now I won’t go into why tabletop RPGs (real RPGs) like D&D are superior to video games, nor bother explaining how they are tangible, or allow you infinite freedom, or are more social. You can read that here if you want. But I do want to explain why D&D excites me, because with D&D, I get to do different things. Really different things!

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Fun with real people!

Part of the fun for me is creating the game. I get to be a storyteller, an artist, and a level designer. Our current campaign is set on Middle Earth, and the first thing I did was research Tolkien’s world, picking up The Silmarillion, Beren and LúthienThe Children of Húrin and The Fall of Gondolin. Keep in mind, nobody was telling me to read these books. I read only so much as I was enjoying it. To simulate the war against the Witch-King of Angmar, I bought a 3D puzzle of Middle Earth. Again, I could have bought a simple foldout map from Amazon, but I wanted the 3D mountain pieces. Then I went to a hardware store to get a custom cut of plexiglass, and after careful measuring, added squares to the glass using ribbon tape, resulting in a clear chess board. Placing the board over my Middle Earth map, and chess pieces to track the movements of each unit, I ended up with a layout of the war. This was a personal quest I had set out to achieve. Nobody had told me what to do or how to do it. And it involved a lot more thought than simply following an arrow on a screen. The final product is something I truly feel proud of—an actual, real-life achievement.

To invite my players to our game, I wrote a letter imitating Tolkien’s writing, urging them to send reinforcements for the impending war. It was printed on faux-aged paper, and sealed with the Tree of Gondor, before being sent through the mail. This was a real letter, dripping with ink and melted wax, that you could actually hold in your hands. Unfortunately, I received zero response from my hardcore gamer friends, because when a real letter comes in the real mail asking to embark upon a real-ish quest, I suppose they got confused because there was nobody there to tell them what to do.

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A real letter!

For our most recent D&D session, I made a fort and a giant stone head using styrofoam, caulking, Play-Doh and paint. I am always on the lookout for things to make, or unique things I can do, to play outside the box, and by box I mean X-Box.

 

Now you may be thinking, Nick, I don’t really like making things. I don’t like painting, or sculpting, or being creative in any way. And that’s fine. TRPG’s aren’t for everybody, and I suppose there will always be those who prefer multiple choice gaming: Picking between Door A or Door B. Me? I’ll choose to break down a wall every time. The thing about D&D, and tabletop games in general, is that they can be whatever you want them to be. You can even incorporate video games into it, if you want. I actually did this once, using Super Smash Bros. for a Zelda themed campaign. But D&D never forces you to slog through the same repetitive actions over and over, unless you have a bad DM, in which case you can tell him, “Hey, this is boring. Let’s do something different.” And the best part is, every game is unique. NOBODY else is playing your adventure but YOU. Millions of kids have been Link and Mario and Master Chief and Geralt of Rivia. But only I have been Sir Marek the Brave! And this makes for a truly special experience.

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Sir Marek the Brave

In a few weeks, I am planning a kayaking trip with my players. Yes, a real life kayaking trip, and this is going to be part of the game, because we need to get down the Anduin River somehow. Anything goes in my games, and that will always be more exciting, for me at least, than pressing buttons.

“The Nudist Writer”

underwood_nude_1910sIt should come as no surprise by now that I choose to live my life sans clothing. Naked is my default state. I long for the day when I can be free from the branding of Polo and Ralph Lauren. I only feel myself when I am wearing nothing.

But far more important to me is writing. I eat, drink and breathe storytelling. On many occasions I have gotten out of bed with a plot in my head. From the time I was six, I have been coming up with adventures, and that was thirty-seven years ago. Story matters. As Ursula K LeGuin put it, “We read books to find out who we are. What other people, real or imaginary, do and think and feel … is an essential guide to our understanding of what we ourselves are and may become.”

While Mark Twain famously advised to “write what you know,” LeGuin said, in response, that she writes about dragons because what she knows is dragons. Fantasy storytellers draw from personal experience while adding from the fruits of their imagination. Herman Melville tapped into his experiences on a whaling ship to create Moby Dick. In the same way, I know what it’s like to leave my clothes behind to explore the woods, to search rocky shorelines without a stitch to my name, to socialize without body taboos. I have also experienced the sense of shame imposed upon me by those who would judge my lifestyle as perverse or just plain weird, as have my naked heroes, Xandr and Thelana.

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Nudism informs my writing, even when my characters don’t think the way I do. Shame is a universal trait, and I would be a poor writer to neglect it. But what we wear, or don’t, is a big part of who we are. It is entrenched in our history and religion, and reflects strongly upon our values. A society’s attitude toward the human body speaks volumes about that society. Do they consider themselves a part of the animal hierarchy or apart from it? Do they shun the physical world, and the senses associated with it, or seek a more spiritual reality? Answering these questions provides a fictional world of greater richness and realism.

Having a unique perspective, we are told, is a good thing. But unlike atheism, LGBTQ+ or even, if Fifty Shades is any indication, bondage porn, I increasingly get the sense that nudism is just too different. Time and again, agents have rejected Ages of Aenya on the grounds that the concept isn’t “trending.” When I attempted to advertise my novel via social media, both Facebook and Twitter called the book, with its innocent cover of Thelana, “sex services.” Even Barnes & Nobles shied away from my offer to host a signing event, despite the many racier covers adorning their shelves. It would seem nudity is OK, but only in a sexual context.

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Sex services. Obviously.

It isn’t as though our sense of touch is entirely alien. Who doesn’t enjoy sunshine on their bare skin? A hot shower? Cool bedsheets after a session of lovemaking? Advertisers, all the while, continually use words like “nude” and “naked” to suggest their products are honest and all-natural. Clearly, nakedness is a good thing, and on some deep level we all know this.

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The nude archetype persists in our subconscious. We all wish for the same confidence, strength and beauty embodied by the heroic nude. It is an expression that has been with us since the Ancient Greeks, and continues to this day in the form of the superhero, who is all but nude but for the coloring of the skin, and in ESPN’s celebration of athletes.

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The heroic nude in modern times

We are simultaneously repulsed and attracted by the human form. This dichotomy, I believe, stems from an overemphasis on demographics. Fiction must be placed either in the Children, Adult, or YA sections, and nudity can never fall into any category but porn, because in our modern world nudity = porn. And it should be noted here, that DC’s recent adult comic, Batman: Damned, showcasing Bruce’s penis for the first time, is far from a nudist portrayal, as his genitals are made the emphasis of the panel, existing for no other purpose but to shock.

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Enlightened heroines are expected to wear full plate armor, without so much as hinting at the female shape beneath. This is considered progress, an improvement over the hyper sexualized covers of the 60s and 70s, and likely the reason Thelana isn’t trending. But it is progress leading to a more sterilized world, where neither sex is recognized. Equality could just as well have been achieved by giving the female hero agency, and stripping the male of equal parts clothing. Gone are the gods and heroes of church ceilings and museum walls, the renderings of mankind so proudly and masterfully born of the hands of Leonardo and Michelangelo, and this to me is a tragedy, because in censoring how we portray others, we turn every person into a potential object, a thing to satisfy our most basic urges.

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The modern heroine

This isn’t to say women in chainmail bikinis are preferable. On the contrary, Brienne of Tarth, and Netflix’ She-Ra, is a welcome change. What I am saying, rather, is that a woman need not be objectified, regardless of what she is or isn’t wearing, and that we need not choose between our sexuality and our humanity. In our current MeToo generation, we pretend to have matured beyond smut, while creating secret identities to wallow in the worst of PornHub. Instead of learning to express our desires in meaningful, honest and healthy ways, or reaching out to better understand the opposite sex, we have chosen to don the facade of robots devoid of passion. This societal schism, this partitioning of people into categories, cannot lead to a better world. More than anything, we need the heroic nude, our David and Heracles, our Mowgli and Tarzan and John Carter and, dare I say, our Xandr. We must embrace role models that embody the full gamut of what it means to be human, sexuality and all.

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Fantasy covers of the 70s

I am a nudist and a writer, and my fear is that I will be pigeonholed, that my work will be confined to an esoteric niche group. After all, we don’t typically call people gay writers, or Catholic writers, or Japanese writers—or by any other aspects of their identity—unless that identity becomes a focal point of their work, “feminist writer,” for example. Still, nudism is far from a fetish. It addresses a much broader spectrum that includes feminism and environmentalism, and it speaks to our most revered cultural values. While you may not see Sam Harris or Jordan Peterson debating the merits of nudism any time soon, it should be noted that they both conform closely to societal norms, of not simply wearing clothes, but wearing very specific types of clothing. Whether it’s President Trump or Barack Obama, Ken Ham or Neil deGrasse Tyson, ties and jackets are mandatory if one is to take your arguments seriously. This only goes to show how entrenched body taboos have become in our world. But while my upcoming second and third novels will have no naked heroes in it, to shy away from calling myself a nudist would betray everything I am, and rob the literary landscape from a rarely heard voice. Like Benjamin Franklin, Walt Whitman and Robert Heinlein, all of whom shared nudist proclivities, I stand outside of convention, and challenge the status-quo. I am Xandr standing at the gates of Hedonia, calling out against hypocrisy, searching for the lost innocence of Ilmarinen.

The Cloud Breaker

Who doesn’t love airships? I know I do! The Cloud Breaker features prominently in my upcoming book, the second in the Aenya series, The Princess of Aenya. Again, I worked with my excellent Ukrainian artist, Alexey Lipatov, to help make the Cloud Breaker a reality.

Unlike many other flying fantasy ships, I tried to add an element of real-world physics to the Cloud Breaker. This is something I have long strived to give my world, to write sword & sorcery & sandal fantasy, while still acknowledging the parameters of science. With that in mind, I base the Cloud Breaker’s flight capabilities on hot air balloons. Two burners create a draft of rising air, which in turn inflate a special light-weight material, whisper-fabric, which is known only to those of the avian race. Could it work in reality? Probably not, at least not with regards to the weight ratios between hull and sail- volume, but even hard Sci-Fi will sometimes run into problems of plausibility.

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HISTORY: The Cloud Breaker was built by the people of Yefira, who have a long history of experimenting with aircraft. Ages ago, they learned to take advantage of the region’s powerful wind currents, fashioning windmills, giant-kites, and short-distance gliders called “whirlydinghies”. The Great Chasm, which splits the planet into two hemispheres, provides a perpetual updraft for increased lift while traversing the rift.

The Cloud Breaker is the biggest ship ever to be built by the Yefirans. It is captained by Davos and his mate, a clipped avian named Krow. In calmer winds, the Cloud Breaker sails the waters of the Potamis, the life-giving river of Aenya, along which Davos trades goods from throughout the north-western territories of the world.

STORY: Crossing above and beyond the Crown of Aenya Mountains, to the north pole, the crew of the Cloud Breaker discovers the ancient city of the Zo, Mythradanaiil, known by its citizens as Tyrnael. What Davos uncovers in that fabled land will alter his life, and the future of his people, forever.

Be like Davos! Discover the world of Aenya for yourself! Get Ages of Aenya NOW at www.nickalimonos.com!

 

Aenya Newsletter 03/21/2018

Existenz.

Existenz is a 1999 Sci-Fi flick about a virtual reality world much like the Matrix, which happens to have been released the same year as The Matrix. Every morning, I wake up with this word in my head. Existenz. I am not thinking about the movie, however, but the ideas the movie explores, the notion of existence itself. At forty-three years of age, the act of simply existing is beginning to weigh on me. I feel the heaviness of life’s tribulations, and a mountain of day-to-day responsibilities. What concerns me most, is that my life may resemble that of Sisyphus, the Greek king who was punished in Hades, forced to push a boulder up a hill, only to have it roll back again and again for all eternity. What headway am I making in the world? What does it all mean? And what value is there, truly, in becoming known and recognized, given the inevitable cold death of the universe?

Sometimes I wander my neighborhood in the bewitching hours of the night, racked by these thoughts. My blog, I am continually reminded, is aptly named. It is no exaggerating to say that artists suffer. I suppose I should take my suffering with pride. Creativity brings me great joy; it is a conduit through which to explore other worlds. But by the same token, it makes me an outsider. I am like a superhero, like Dr. Manhattan. Nobody can relate. The way I see it, I’ve got another good decade and a half to open the world to Aenya. I want people to visit this universe in my head in the way readers vacation to Middle Earth and Narnia and Westeros and the Wizarding World. With time running out, I’ve decided to give my parents two-years’ notice. Come Hell or high water, I’ll be quitting my pizza job by 2020, to turn my efforts to Aenya and beyond. 2020 is a nice round number, as is 45.

If I am Sisyphus, and the goal is nation-wide recognition, I can honestly say I am getting there. I have been receiving some really great praise on Amazon. Ages of Aenya stands at 4.5 Stars, with 10 reviews in, and 1-Star from my pet troll (hey, where you at? Miss you!). Some of my commentators are particularly eloquent:

 

At a deeper level, Ages of Aenya explores the conflicting human impulses for myth, religion, and scientific reason by mixing them together circling through the minds and discoveries of the characters he has created. There’s plenty to ponder here about what makes us human. The unashamed nakedness of the main characters strongly integrates the real and the metaphorical dimensions of honest and authentic humanity.

 

Thelana 2018

Every year, since 2003, I have commissioned a portrait of Thelana, my favorite heroine, and you don’t need heroin when you’ve got heroine. Sorry! Hal Glick used an advanced 3D modeling program for the 2018 rendition, and while I am less a fan of computer-generated art than what can be generated by the human hand, I can’t deny the beauty of this piece. Conveying the power and dignity of the nude form can be a challenge in modern day America, and as I have been discovering with the release of my book, it isn’t the feminists who give me trouble, but the men who cannot help but think of Thelana in terms of pornography. It has gotten to the point that I may abandon naked heroes altogether, not because I do not love the idea, but because this country has yet to grow out of its awkward teenage phase. Fortunately, I feel that Hal managed to steer clear of our lowest instincts with this piece. So, if you’re more than a halfman and can keep it in your pants, check out Thelana’s other portraits in my Deviant Art gallery.

 

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Thelana 2018

 

 

To Be Read: A Literary Podcast by Nick and Mars

It has become clear to me that people are moving away from blogs to podcasts and YouTube videos. I don’t blame them. While I still believe in the power of the written over the spoken word, humans are lazy, and are simultaneously being drowned by information. Who has time to sort through the noise? What makes writing so special is the depth and richness of information something like a novel can provide. No other media, film or otherwise, can fully convey the worlds contained within The Lord of the Rings, Harry Potter and A Game of Thrones. It is for this reason, precisely, you always hear people say “the book was better.” But the advantages of a blog are minimal. Still, I love fiction, and talking about fiction, and so my partner-in-crime, Mars, has started a literary podcast, with the aid of yours truly. Every week or so, we will be chatting up our favorite books and authors, and more importantly, we’ll be discussing current events in this crazy world we happen to be living in, and how those events are reflected and informed by literary works both classic and modern. And really, I am starting to think this is a simulation, or at the very least, that when the wave-function last collapsed, I barely slipped through to this reality . . . Ah, never-mind.

So be sure to hop on over to our new blog to hear Mars and I talk books at To Be Read.

 

Ages of Aenya Kindle Edition Now Available!!!

The long wait is over. If you’ve been living in another country, planet or plane of existence, and you have access to a smart phone or other e-reader, and if you are dying to explore Aenya, NOW is your chance!

Get Ages of Aenya Kindle Edition from Amazon for just $9.99. It’s the greatest thing since the replicating molecule.

THE AENYA BESTIARY: NEREID

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Nereid courtesy of Alexey Lipatov

 

The hippocampus, nereid, or “water horse,” as it is colloquially known, is an aquatic mammal resembling a dolphin and a horse. It makes its home in and around The One Sea, along rocky shorelines, where it dines on crustaceans hiding in the reefs. The species is few in number, bordering on extinction, and is very shy, keeping primarily to its own kind. Devoted fishermen can go their entire lives without seeing a nereid in the wild, but those that do regard it a good omen. Not surprisingly, most people living far from the Sea believe the nereid is a myth.

PHYSICAL ATTRIBUTES: The nereid possesses a hardened outer layer of fat, much like a whale or dolphin, and dorsal-like fins that can contract and expand. It can be blue, turquoise or aquamarine in hue. It does not have gills, and so cannot breathe underwater, but can hold its breath for up to thirty minutes. Most of its time is spent with its head above the surface, however, and its body submerged. Its fluke, or tail fin, can pivot like an arm. Because of its mammalian spine, the tail maintains a horizontal axis in the water to better facilitate locomotion. On land, its fluke turns vertically for balance and to eliminate drag. Males weigh in at 1500 to 2000 lbs., standing 8′ with frill extended, whereas females are considerably smaller, at about 1000 lbs. and 6’5.

LIFECYCLE: After an initial gestational period, wherein the placenta hardens into an egg, a pregnant nereid will lay its eggs, rarely more than two, in a nest of sand. The shells are bright blue-green in color, and glitter like luminescent coral. Bits of eggshell bring a high price in the bazaars of the coastal cities, and are sometimes worn as jewelry. When an egg hatches, the infant instinctively makes for the water, to seek others of its kind. Its average lifespan is forty years.

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Logo by Evan Kyrou

HISTORY: The nereid is thought to have thrived in the Ocean of early Aenya, before the Greater Moon, when the planet was wetter. The Cataclysm greatly diminished their numbers, but as more than 90% of other species perished, the nereid managed to eek out an existence along the shores of the last remaining sea. It is thought that their adaptability, to thrive on both land and sea, helped steer the species from extinction. Nereid are swift and intelligent, and have few predators, aside from merquid, who consider them a delicacy.

To the island natives of Aea, the nereid was divine, an avatar of Irene, goddess of love and peace. The founders of Hedonia, who were settlers from Aea, continued the tradition, holding the nereid in the highest esteem. It is the sacred animal of the Sea God, Sargonus, and killing a nereid remains a capital offense, though no record of such an act exists.

IN CAPTIVITY: Because of their rarity, grace and beauty, only the highest ranked members of Hedonian society are allowed ownership of the nereid, and even then, the animal must be maintained with utmost care. As a sign of their station, commanders of the legion will use them as mounts, never straying far from the coast, so that the animal not suffer from dehydration. Nereid-themed symbols appear throughout Hedonian society, on banners, crests and armor.

Demacharon, First Commander of the Legion, discovered a wounded foal while captaining his trireme. Its hide had been torn by merquid hunters, but he managed to nurse the animal to health. He named it Evening Tide, after the time when it was found. Believing that the gods had blessed him, Demacharon commissioned a special helm with a nereid crest. A decade later, Evening Tide carried him into battle against the merquid on the shores of Sarnath, days before the tsunami that breached the city’s outer walls.

***

Learn more about the nereid in Ages of Aenya at www.nickalimonos.com!

ThelanaNereid

Thelana rides a nereid off the coast of Thetis.

Ages of Aenya Launch Day!

It’s Ages of Aenya launch day everybody! Today, after ten years in the making, my book officially goes on sale on my new author site, nickalimonos.com! It’s available on Amazon, but you can get it directly from me at a discounted price, with free full color maps of Aenya. You can also find exclusive Aenya-related artwork, by Zhengyi Yu, Alexey Lipatov and Frans Mensink, at my store.

If you have been following this blog, have any interest in Aenya or in my naturist heroes, or if you simply love fantasy adventure, you can’t miss picking this up!

Welcome to the world of Aenya!

AoACover

GET IT NOW!

5E D&D Race: Ilmar

thelana_2015_by_alexey_lipatov_by_ageofaenya-d8ait4hThe ILMAR (plural) or Ilmarin (singular, descriptive) go by many names: savages, barbarians, wild humans. Though few true Ilmar exist, they are viewed by most civilized people as more animal than human. This view is perpetuated by the little that is known of their culture. Due to fear and misconceptions regarding their humanity, Ilmar are often forced into wars or labor camps, or become beggars. A small number become wives, adopting local customs, while keeping their heritage secret.

Ilmar are great survivors, and can make their homes in the harshest of environments. They exceed at hunting, foraging, and making simple tools from the simplest of resources. Due to their primitive natures, Ilmar can go without food and water, and endure extremes climates better than most other races.

 

ILMAR TRAITS:
Ability Scores. Strength and Dexterity increases by 1, Constitution increases by 2, and Charisma decreases by 1.
Primitive Survival. The Ilmar can survive one cycle (ten days) without water and 3 cycles without food, can walk across the most rugged terrain without footwear, and can survive (without clothing) in temperatures close to freezing.
Armor of Flesh. Ilmar abhor clothing. In light, medium or heavy armor, you have Disadvantage on all attack rolls and Dexterity based skill checks. While going completely nude, you have a heightened sense of awareness, adding your Proficiency modifier to Perception checks. Wearing no clothes and carrying no shield, your (natural) base Armor Class is 13.
Alignment. Ilmar tend toward chaotic and neutral alignments.
Size. Ilmar are human sized, weighing between 100 to 180 lbs. and standing between 5′ and 6′ tall, tending toward more muscular and slender physiques.
Speed. Base walking speed is 30 feet.
Languages. The Ilmar speak common and their own unique dialect, but literacy is uncommon.
Preferred Classes. Ilmarin characters are limited to the following classes: barbarians, fighters, monks, rangers and rogues. This is due, primarily, to the setting, in that magic is virtually unknown to Aenya. Monks and rangers draw their power from “spiritual” and “quantum” sources. In a different world, Ilmarin PC’s may choose a spell caster class, but they lose connection to their deity in any other setting, and consequently, any special racial abilities.
Starting EquipmentNone

 

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An Ilmarin barbarian fighting a Yuan-Ti

PHYSICAL ATTRIBUTES: Once subsumed by other cultures, Ilmar are difficult to distinguish from other humans, aside from their light, almost translucent eyes. Despite evolving in an ideal climate, their skin is thicker than most humans and the soles of their feet can be hard as leather.

HISTORY: The Ilmar are believed the last vestige of proto-human, the earliest humans to have evolved on the planet. According to an inscription found within a Septheran ruin, the first word for human was ‘ilma’, which the Ilmar use to denote their species, as they do not recognize themselves as a separate social group. The proto-human lived peacefully for one hundred thousand to one million years until the arrival of the Septhera c. 10,000 BGM. Finding the dominant species of Aenya defenseless, the Septhera conquered the planet with ease, enslaving all of humanity except for a small population hidden in a region in the mountains of Ukko. There, the proto-human continued to thrive, oblivious to the changes occurring beyond his borders. It was not until 5 BGM that the people in the river valleys of Ukko were discovered by a Zo researcher. Known as Kjus, the researcher became so enamored by their simple way of life, he abandoned his own society to become one of them, naming the people ‘Ilmar’ and the land ‘Ilmarinen,’ meaning ‘land of ilms’ after the unique flower of orange and violet growing in abundance there, or possibly, ‘land of humans’. Kjus taught them of Zo science, history, philosophy and medicine, but made certain to not pollute their way of life with the excesses of his own civilization. Kjus later built a monastery high in the mountains, and before his death, founded the Order of Alashiya, who are also known as the Keepers.

CULTURE AND SOCIETY: Knowing nothing of war, crime, or government, the Ilmar live a simple agrarian life. Since everything in their community is shared, they have no concept of currency or wealth or poverty. As one saying goes, “No man is poor who wants for nothing.” Much of their day is spent farming and gathering, though Ilmar are known to hunt during food shortages. In their leisure time, they enjoy singing, dancing, and conversing. Through song and dance, they relate their myths and their history. The holiest time is the Solstice Night, the longest night of the year, when families throughout the land join to celebrate life, love and creation. It is during this time that boys and girls of a certain age, showing hair about the loins, pair off to jump the sacred bonfire, after which the pair is forever joined. It is believed that during this ceremony, the souls of lovers from past lives find one another again. Contrary to what many believe, the Ilmar do not engage in orgies or fornicate recklessly, but only with those with whom they are joined. When Solstice Night ends, it is expected that the female move into the male household, and by the following year, that she bear him a child. Having many children is regarded the highest honor for women. Despite their duty as mothers, however, females are given greater status than males, since it is the female that has power to create life.

The Ilmar lack many technologies, but are skilled woodsmiths and clay workers. Their artifacts include elaborately carved farming tools, throwing spears, atlatls, and pottery. They also excel in the shaping of trees to produce “living homes.” Giant camphor and oak are hollowed out to make bedrooms and kitchens, though eating, bathing and grooming is typically an outdoor activity. As they are without any concept of crime, the Ilmar typically do not have doors or locks, though partitions may include curtains of bead or bone.

LANGUAGE AND CUSTOM: For the Ilmar, nudity taboos do not exist, and for this reason, they do not typically wear clothing of any kind, nor produce material that may be used for clothing. The Ilmar are not, however, without a sense of style or individuality, and will decorate their bodies with flowers, bones, semi-precious stones like jade or lapis lazuli, and with elaborate mud patterns called henna. Neither sex cuts its hair. Women wear a single braid which can reach down to their ankles, while the men can grow their locks to the middle of the back, either loose or done up in multiple braids.

RELIGION: To the Ilmar, all life is sacred, from the smallest insect to the greatest camphor tree. They make no distinction between human or sentient life and animal or non-sentient (plant) life. All are part of a singular essence known as the Mother Goddess, or Alashiya. The goddess is thought to exist everywhere and in all things, even in non-living matter, such as in the wind, in sunlight, and in the earth. Alashiya is never seen or heard, but can be “sensed” through the skin. According to myth, the Goddess was born of two elder gods, Anu and Eru. At the beginning of time, these primordial deities danced through the astral void, singing to one another and making love continually, birthing new worlds in the process. After Aenya and Alashiya were created, the elder gods moved on.

The Ilmar do not consider dreams separate from reality. Each and every dream is a literal experience. By grinding the ilm flower into a fine powder and drinking it, ritual leaders embark upon purposeful dream journeys across time and space, into other dimensions, and to worlds beyond death.

In death, the Ilmar become one with Alashiya, as they were before birth. The body is marked by a cairn close to home, typically under a tree, which is then absorbed into the soil to become new life. Due to limited medicine and nutrition, the average lifespan for the Ilmar is sixty years.

ILMAR and other races: The Ilmar tend to be loners, in that they are shunned by most other races. Humans and dwarves in particular find their constant state of nakedness off-putting, whereas elves, gnomes and halflings are more accepting. In a party of heroes, an Ilmarin will keep to him or herself, dressing appropriately where the culture demands it. Others may find the Ilmar to be the best of companions, in that they are fiercely loyal allies, trustworthy to a fault. Perhaps more importantly, an Ilmarin has little interest in possessions (rogues steal to survive) rarely partaking in their share of treasure.

ILMARIN NAMES: To foreign ears, the Ilmarin language sounds hard and clipped as they often use conjoined consonances.

Male names include: Xandr, Baldr, Heimdl and Borz.

Female names typically avoid the conjoined consonant and end in an ‘a’. Examples are Thelana, Aliaa, Amina, and Anja.

NOTABLE ILMARIN HEROES: Xandr, Thelana


Starting character sheet:

Featured Image -- 14252Thelana

Strength: 12 +1
Intelligence: 11 +0
Wisdom: 11 +0
Dexterity: 18 +4
Constitution: 17 +3
Charisma: 12 +1

Race: Ilmar
Class: Ranger
Level: 1 (+2)
Armor Class: 17 (nude)
Hit Points: 13
Duel Wield: +6 / 1d8 +4 (short sword) + 1d4 (dagger)
Longbow: +6 / 1d8 +4 (range 150/600)
Alignment: Chaotic Good

Saving Throws: Strength +3, Dexterity +6
Skills: Athletics +3, Nature +2, Perception (nude) +2, Stealth +6
Special: Natural Explorer, Favored Enemy: bogren (goblins), horg (orcs)

Equipment: Short sword, dagger, longbow, quiver, arrows, cloak

BACKSTORY: Thelana is born in the river valleys of Ilmarinen, the middle child in a family of twelve. Her eldest brother, Borz, is sold into slavery when she is very young. As the dark hemisphere continues to creep eastward, the resulting famine forces Thelana into the wild. Her life is spent on the edge of survival, hunting for prey while hiding from predators. Wounded by a cannibalistic half-man, she is rescued by Captain Dantes and taken to a nearby military encampment, where she proves her archery skills and is recruited into the Kratan army. Years pass until, on the Plains of Narth, their forces are decimated by the bogren and horg, and Thelana, torn with longing for the life she knew, abandons the battlefield. In Ilmarinen, she finds the crops and ilm flowers have withered. There is no trace of her family.


 

To learn more about the Ilmar, please check out the Ages of Aenya.

Fantastic Beasts and Where to Find Them

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I feel that I owe J.K. an apology. I had always felt that her depiction of evil was a bit naive, 2-dimensional, “comic-booky.” I had long taken the liberal stance that real evil doesn’t exist, or if it does, it’s very, very rare. People are genuinely good, I thought, and genuinely want to do good things. A scene that stands out in my mind is from Steven Spielberg’s Schindler’s List, wherein the titular character, a Nazi industrialist, tells the soldiers working in his factory that they can shoot the Jews if they want to. He makes this announcement after the war is declared over. Before then, he had protected his workers from harm, despite his wearing a swastika pin. By asking the Germans to kill the Jews, and I paraphrase here, “if you want to,” he demonstrated the basic goodness of humanity, because no one in uniform acted of his own accord to commit murder. That, I believed, is the reality. Hitler brainwashed his people first before using fear and intimidation to carry out his misdeeds. Aside from Himmler and Goebbels and Mengele and other SS officials, few Nazis were actually evil. In my own The Princess of Aenya, the villain, Zaibos, creates an atmosphere of perpetual dread to exert control. So when, in the Potter films, devotees by the hundreds come out in support of Voldemort, it felt somewhat implausible. It wasn’t as if Voldemort had had some stranglehold over the wizarding community. On the contrary, Death Eaters in hiding went out of their way to serve him. The transition within the Ministry of Magic was jarring. In no time at all, every position of power, including Headmaster of Hogwarts, was filled by followers of the Dark Lord. Where were the institutions to prevent this from happening? How did the good wizards get so quickly pushed underground and into a role of resistance? This was pure melodrama, Ms. Rowling, and poor writing. Or so I thought.

Then of course, it happened in the real world. Now I am sorry if you’ve read thus far and you’re a Trump supporter (and really, did you get nothing out of the Potter books?), you can click the X in the corner or leave me an angry comment, but the way I see it, the takeover of the current administration perfectly mirrors the way in which Voldemort and his cronies seize the wizarding world. What has startled me isn’t how evil and inept Trump is, but rather, the sheer number of his followers who are racists, misogynists, homophobes, and outright hate mongers, people only too happy to throw away their freedoms to ally themselves to a greedy conman. At breakneck speed, we have come to the edge of dictatorship, and Trump isn’t even to blame. He is far too stupid to have manipulated anyone or anything. Rather, it was the people that gave him power. This recent turn in history has helped me to understand that Hitler didn’t make the Nazi Party, it was the Germans who harbored a hatred of Jews and a love for authoritarianism. Likewise, I now realize just how brilliantly J.K. Rowling portrayed Voldemort’s rise to power, because, even as far back as her second book, The Chamber of Secrets, Voldemort’s followers were there, hiding in the shadows, manifesting themselves in the fathers of Draco and Crabbe and Goyle

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Do these guys look familiar?

 

So what does this have to do with Fantastic Beasts and Where to Find Them? Not much. But I will say my criticisms for The Cursed Child are applicable to this book, in that Fantastic Beasts… is not a novel but a screenplay, and screenplays are meant to be watched, not read. I had so hoped that J.K. would put the same effort into this series as she had Harry Potter, but she may be burned out. I know I would be after writing seven novels! Still, most Potterheads will agree that the movies are inferior, due to the wealth of information the books contain. Film is a limited format, bound by two to three hours’ running time, whereas there is just so much more storytelling you can fit on the page. For Fantastic Beasts…, which was written for the screen, the process should work in reverse. The book should provide more information, to give readers a reason to pick it up. Some adaptations, like for the Star Wars prequels, actually do this. There is a chapter describing how Shmi Skywalker was kidnapped by the Tusken Raiders in Attack of the Clones, which you never see on screen. Unfortunately, there is nothing like this to be mined from the Fantastic Beasts… screenplay. Honestly, I would say that if you’ve seen the movie, there is no reason to go out and buy the book.

 

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How ’bout now?

As for the story, it’s quite a simple adventure, featuring a dozen creatures straight from J.K.’s furtive imagination, which are all better portrayed visually, and a lot more interesting than the protagonists. Newt and company can’t hold a deluminator to Harry, Ron and Hermione. But what stood out for me, in the grand scheme of her connected universe, is a subplot involving an evil wizard briefly mentioned in the Potter books. Grindelwald was the original holder of the Elder Wand, until he was defeated by a young Dumbledore. It may be that here, J.K. is showing us how history repeats itself, knowing how Tom Riddle follows in Grindelwald’s nefarious footsteps. What might make this villain more interesting, however, and more relevant to our time, in the book, Grindelwald gives a short speech regarding the inferiority of muggles, his sentiments echoing those of real-world “wizards.” And with Rowling tweeting daily against the abuses of right-wing ideologues, it would not surprise me to see life imitating art imitating life.

D&D and the Fantasy Author

Roleplaying games, and by that I mean “real” roleplaying games, the kind with dice and paper, can be a powerful resource for any writer of fantasy, a great source of ideas and inspiration. My most recent novel, The Princess of Aenya, was inspired by a one-day 4th edition D&D campaign. In the game, my wife played Queen Isadora, a cleric. One of my nephews was a ninja/assassin sent to kill her, and my other nephew her protector, Demacharon. I imagined an enormous stairwell spiraling down a chasmic tower, with arrows raining down on them from all sides. Years later, that exact scene made its way into the first chapter of my novel, except Isadora was now Radia, and the ninja assassin appeared later in the story. Incidentally, Radia and Demacharon would later come upon a monster in a crypt, the tetra-claw beast. I first drew the tetra-claw beast when I was twelve, for a 1st edition campaign, and there it sat in my brain for 30 years, waiting to emerge on the stage of chapter 3 to pounce on my heroes!

The beautiful thing about roleplaying is that it allows you to create without having to worry about being judged. Too often, writers are discouraged by the literary world. Want to write a story about a knight saving a damsel in distress? No way! That’s both cliche and “sexist”. Want to have a ninja teaming up with a robot for a swashbuckling adventure? Not if you want to appeal to older, more jaded readers of “serious” fantasy like Game of Thrones. But in D&D, you can do whatever the hell you want. Write like nobody’s reading. Dream like you’re twelve again. And then, as is often the case, lightning strikes. An idea is born that germinates into something great. All it took for Harry Potter to happen is for JK to board a train.

Sometimes in this hyper-competitive market, we forget just why we read, why we write, and why we play. And the reason, in case you’ve forgotten, is because life is just too short and the world just too small for our human-sized brains. The fantasy enthusiast craves more than one planet to explore, longs to step outside the boundaries and limitations of this one-time existence. This is what novels and RPGs have in common; they are the gateways to something more.

If you’re a gamer, or just curious to read an adventure in a different way (this is where the oft-disregarded second-person narrative thrives) you can download the file below. Whether you’re new to D&D or a seasoned veteran, you may find it useful. And, unlike in the literary world, everyone is free to steal!


 

Heraldo the Great

5th Edition D&D Adventure