ADVANCED COMBAT

These are my rules for advanced combat in Quest for the Talismans and the Quest RPG. You can also add these rules to any d20 gaming system. For more about the Quest Gaming System, choose the RPG link above.The QUEST RPG motto is “if you can think it, you can roll it.” This mechanic allows... Continue Reading →

QUEST: ADVANCED SKILLS

Updated 10/08/2015 The QUEST System is all about simplicity, creativity, and imagination. The goal is to maximize fun while minimizing complexity. To start playing, you must first make your own hero (or villain): Guidelines for Making Your Own Hero (or villain): STEP 1: Who do you want to be? There is no wrong answer—no choice that isn’t... Continue Reading →

Hideo Kojima’s Quiet, meet Thelana . . .

Sexist or just silly? Internet land exploded recently when a Bungie employee (makers of Halo) in an interview described the design for a new Metal Gear Solid character as "disgusting". I remember being a huge fan of Hideo Kojima's work after I played his first game on the original Playstation. I was especially enamored by the many... Continue Reading →

Quest for the Talismans: Monsters!

I love monsters! What's a great role playing board game without monsters? And the more the merrier! My fondest memories from the early days of D&D is how much I loved my Monster Manual; it was a dusty old book from the seventies given to me by a cook at my father's restaurant. The brittle,... Continue Reading →

Mass Effect 3: Character or Plot?

Warning: The article below contains spoilers for Mass Effect 3 I have always been interested in games with story, whether role playing through a computer or home console system or, better yet, tabletop games like D&D. Typically, I don't expect much plot or character development from a game, but recent attempts by Bioware have proven... Continue Reading →

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