|Climb up to the roof! What’s the worst that could happen?|
By this point, Dr. Van Richten was begging. “Please, please I don’t want to; I’m scared of heights!” But Dr. Van Helsing was insisting, and he was holding the shotgun. Somehow, they needed to learn what was going on in the mansion, and Helsing was not about to barge in through the front door, guns blazing.
They were supernatural investigators, enemies of the undead, and on many occasion the two of them had slain zombies and werewolves, and even thwarted the plans of princely vampires. But this was a threat like never before, a maniacal doctor hell bent on bringing the dead to life, through science! And yet, how could they be certain what was going on, without evidence? So Helsing continued to insist, rather forcefully, “Just climb up to the third floor window and tell me what you see!” Despite his dread fear of heights and lack of dexterity, Richten acquiesced, slowly beginning the climb. He reached the second floor without much difficulty, but the windows were too dark, and he could see nothing. From the safety of the ground, Helsing urged him on, and Richten, trembling and with vertigo, clamored up to the third story window, and that’s when it happened . . . He slipped. Clawing desperately at empty space with a blood curdling scream, Richten tumbled from the balcony, falling headfirst into the ground. Helsing rushed to his side, to his friend and comrade in fighting evil, but it was too late. Dr. Van Richten was dead, below zero hit points, at which point my friend and I looked at each other, and burst into tears of laughter. What cruel, hilarious irony! Twenty years have passed since we played that game, and one of us will be like, “Hey, remember when Van Richten fell off the roof and died? And he kept saying, ‘Please, please I don’t want to go?'” Hilarity.
Advanced Dungeons & Dragons 2nd Edition
After my long ordeal, losing my best friend, George, to Satan and skateboarding, I was certain my RPG days were over. Sure, I tried some less satanic games, like the Batman RPG, but it was stupid. “Hey, who do you want to be? Batman or Robin? Ooh, we get to fight more thugs!” Then, as a senior in High School, I met Mike Wilson and Tommy VanDyke, who were into comic books and D&D. It was a shock finding other human beings interested in the game, and that even a second edition existed! The rules were slightly different, but for me, D&D had always been about playing pretend with math. Tommy had been the DM, but as his campaign was boring everyone, I quickly took over. Thing is, after my 1st edition days, I lived in fear of losing players, so I decided to go nuts and throw tradition out the window, doing the most outrageous things imaginable. After four years without D&D, I let my players be superheroes. Mike was Wolverine and Tommy was Sabertooth. Soon, five or six kids crowded into my parents’ kitchen, and I was Dr. Strange, a 9th level wizard, while a very annoying sophomore kept muttering, “I’m the Haaaalk!” because he was the Hulk. My mom grumbled something about satanism, but I just blew her off, because I was seventeen. She eventually chalked the whole 1st edition ordeal to, “Well, I guess your Greek teacher was crazy!” It quickly dawned on us, however, that being superheroes wasn’t as fun as we’d thought. We were gods cutting through the toughest monsters with ease.
The Hunt for Demagorgon
There was a baddie in the 1st edition Monster Manual that I always dreamed of killing. This was Demagorgon, Prince of Demons, the ultimate boss monster, with 200 hit points and a -10 armor class (which is, like, a lot, trust me). This guy could rot your arm off just by touching you and make you insane just by looking at you! Also, he had two heads. As a DM, this was to be my magnum opus; I called it the The Hunt for Demagorgon. There was Mike, Tommy, Craig (Hulk kid) and their friends, and with the help of the Greek demi-god, Dynotus; Namor the Submariner (don’t ask); a monk named Akira; and a newly resurrected Sir Marek the Brave, we battled a lich king, a red dragon, and crashed a Demon Convention. It was the most satanic game I had ever run, but we weren’t worshiping Satan; we were kicking his ass and taking names. The final dungeon drove the players insane (literally). I had them going back to the beginning of the campaign (in an illusion) and fighting their future selves. Eventually, Demagorgon fell, and a new demon prince took over, Chernobog (the Slavic god of evil) from Disney’s Fantasia (we watched the film).
|Disney = Satan|
Masters of the Universe
We played a few more crazy adventures, including one where we were demons named after heavy metal bands, so I was Metallica and someone else was Megadeth, and another kid insisted on being White Zombie (a demon named zombie?). And we stormed the gates of Heaven, at which point, you could argue, the game was satanic, but again who cares. Then after high school, we went our separate ways, except for Tommy and me. Aside from killing Demogorgon, I’d always wanted to play as my childhood inspiration. I remember asking Mike Von Kreninsky, back when I was 12, whether I could be He-Man, but he scoffed. He-Man was just too powerful. But now? Rules went out the window. I spent a good year recreating the Masters of the Universe universe into D&D, making stats for every character, maps for Eternia, and dungeons for Snake Mountain and the Fright Zone and Castle Grayskull. Tommy played six super powered heroes at the same time! Gary Gygax, creator of D&D, would likely have been spinning in his grave, had he been dead. When Tommy stupidly opened an airlock, and all his characters got sucked into space, I had six more ready to go! He eventually met He-Man to fight Skullgrin, a villain of my own creation, a guy who could give Satan nightmares, who wiped out half the party with the cone of disintegration coming out of his eyes! Of course, Skullgrin was destroyed in the end, because, you know, HE-MAN!
The Game Grows Up
A serious debate among kids is whether Superman can beat up Batman, or Goku, or any other hero. For whatever reason, boys are obsessed with power, and not the kind involving electric bills. In Marvel’s The Infinity Gauntlet, Thanos wants to become the most powerful being in the universe, not the most respected or well loved, only the most powerful, like Sauron in Lord of the Rings. It makes perfect sense when you’re 12. It never really occurred to us to think what, exactly, would someone do with all of that power. This is why, after defeating Skullgrin, there seemed to be nothing left to do, but take on more gods of evil. We didn’t exactly give up D&D, but I remember going through room after room of monsters, bored beyond belief. Here I was, doing what I loved most, and hating every minute of it. Imagine being in the middle of sex and thinking, “Gee, I can’t wait for this to be over.” Eventually, we stopped being friends over something stupid. Maybe it was that Tommy was a horrible DM, and I just couldn’t find a nice way to break it to him. I honestly thought, “This is it, Nick, you did everything you wanted.”
My brother-in-law works for a small college with many students from abroad. Being Greek, he decided to take a poor aspiring graphic designer from Athens under his wing. His name was Evan Kyrou and we were both in our early twenties. At first, we talked video games, because that’s what people do, but the subject turned to RPGs, and he casually mentioned a preference for “the real thing.” I couldn’t believe it, another D&D nut! And like no other friend I had before, he was a creative genius. His style of play focused on story, and only very little on combat, and it quickly dawned on me that power did not matter. What makes The Lord of the Rings interesting isn’t how much of a bad ass Frodo is, but how a simple, unassuming hobbit can find the courage to face overwhelming obstacles at great personal sacrifice. D&D was exciting again, not because we were killing gods, but because we were role playing and not roll playing. My first campaign was based on my novel, The Nomad, in which Evan’s character, Dynotus, searched for his kidnapped wife in a Greek/Arabic setting. Dynotus later traveled to Asia (I used my dad’s National Geographic Book on China for its amazing photos), where he met a gold dragon monk named Akira; defeated the emperor, a red dragon in disguise; and went on to defend Greece against Mongol invaders.
For my birthday, Evan introduced me to my favorite author, H.P. Lovecraft, and we started playing the Call of Cthulhu RPG, with some minor tweaks to the D&D system. I had him living with the Albertsons (loosely based on my own family), as one by one, each family member died in horrific ways. Evan’s character had to find the murderer, though it turned out to be (spoiler alert!) himself (or was it?). Sanity is a big theme in Lovecraft’s writings, so in a followup adventure, he had to escape from an insane asylum after killing dozens of doctors and nurses (or were they demons?), and as fans of metal, we blasted Metallica and White Zombie during the game.
|Satan is my bitch.|
My goal to do everything in D&D didn’t end with modern day hospitals. But where hadn’t we gone? SPACE, that’s where, the final frontier! I made a random solar system generator, using a real astronomy map, so that Evan could explore the universe. He played a female warrior with telekinetic and psychic powers named Marina Lucien, and years later, by some amazing coincidence, Evan (in the real world) met and married a girl named Marina. A planet of snake men went on to inspire The Serpent’s Eye in Ages of Aenya.
The best part about playing with Evan was that I enjoyed being the player as much as DMing. His favorite setting was Ravenloft, based on classic horror novels like Dracula and Frankenstein, and that’s when poor Dr. Van Richten fell to his death, perhaps my most memorable D&D event.
Sadly, Evan graduated from college, and returned to Greece. I was left alone again, making rules out of boredom for martial arts and for decapitating people (roll a d12 on an ‘effect chart’.) But this time, it really did seem my gaming days were over. Of course, 3rd edition was right around the corner.