ADVANCED COMBAT

These are my rules for advanced combat in Quest for the Talismans and the Quest RPG. You can also add these rules to any d20 gaming system. For more about the Quest Gaming System, choose the RPG link above.The QUEST RPG motto is “if you can think it, you can roll it.” This mechanic allows... Continue Reading →

QUEST: ADVANCED SKILLS

Updated 10/08/2015 The QUEST System is all about simplicity, creativity, and imagination. The goal is to maximize fun while minimizing complexity. To start playing, you must first make your own hero (or villain): Guidelines for Making Your Own Hero (or villain): STEP 1: Who do you want to be? There is no wrong answer—no choice that isn’t... Continue Reading →

Quest for the Talismans: Monsters!

I love monsters! What's a great role playing board game without monsters? And the more the merrier! My fondest memories from the early days of D&D is how much I loved my Monster Manual; it was a dusty old book from the seventies given to me by a cook at my father's restaurant. The brittle,... Continue Reading →

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