As a fantasy author, I am legally required to love The Lord of the Rings, and I have to admit that I really do. Despite some very slow plotting, the prose is beautiful in a way that is rarely found in books these days, and the world-building and characters remains the benchmark against which all... Continue Reading →
5E D&D Race: Ilmar
The ILMAR are a primitive human culture native to Aenya distinguished by their absence of clothing. Due to their rejection of social norms and prehistoric ways of living, the civilized peoples of Aenya consider them a lesser race. They are called savages, wild humans, feral children, or barbarians (despite their class). Ilmar are shunned where... Continue Reading →
The Witcher 3 vs. D&D
A while back, I wrote a post regarding my preference for tabletop role playing games to video games, and the ten reasons I feel D&D is the real deal. Today, I'd like to address the flaws I find in electronic RPGs like Dragon Age and Skyrim. Don't get me wrong. I've loved video games since the NES days. But when... Continue Reading →
D&D and the Fantasy Author
Roleplaying games, and by that I mean "real" roleplaying games, the kind with dice and paper, can be a powerful resource for any writer of fantasy, a great source of ideas and inspiration. My most recent novel, The Princess of Aenya, was inspired by a one-day 4th edition D&D campaign. In the game, my wife... Continue Reading →
People of Aenya: Thelana
Thelana Thelana is born in the river valley of Ilmarinen, the middle child in a family of twelve. Her eldest brother, Borz, is sold into slavery when she is very young. As the dark hemisphere creeps eastward, famine forces Thelana into the wild. Her life is spent on the edge of survival, hunting for prey... Continue Reading →
TOP TEN Reasons Tabletop RPGs are Better than Video Games!
Who needs a PS4 when you've got hoop and stick!?! Getting my nephews to play Dungeons & Dragons is like asking them to play 'hoop and stick.' You'd think I was some out of touch grandpa trying to relive the good ol' days, when soda pop cost a nickel and you could watch Mickey Mouse at... Continue Reading →
D&D: A Memoir: 3rd, 4th and 5th Editions
So the beastmen have taken off with Celine Botissea. They have her on a spit and the fire is roaring. Soon she'll be roasted alive, like a human marshmallow. Her only hope is Juraviel, the wizard, but he is at a loss for what to do. The village is enclosed by tall wooden posts, like... Continue Reading →
Dungeons & Dragons: A Memoir: 2nd Edition: Hell Breaks Loose!
Climb up to the roof! What's the worst that could happen? By this point, Dr. Van Richten was begging. "Please, please I don't want to; I'm scared of heights!" But Dr. Van Helsing was insisting, and he was holding the shotgun. Somehow, they needed to learn what was going on in the mansion, and Helsing was not... Continue Reading →
Dungeons & Dragons: A Memoir: 1st Edition
My first D&D book! Once upon a time . . . there lived an elf named Hektor and a half-orc named Lattice. Hektor and Lattice were strolling through the woods when they came upon a group of lizard men. Lightning streaked the sky, and shortly after it began to rain, but the elf and the... Continue Reading →
ADVANCED COMBAT
These are my rules for advanced combat in Quest for the Talismans and the Quest RPG. You can also add these rules to any d20 gaming system. For more about the Quest Gaming System, choose the RPG link above.The QUEST RPG motto is “if you can think it, you can roll it.” This mechanic allows... Continue Reading →
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