Roleplaying games, and by that I mean “real” roleplaying games, the kind with dice and paper, can be a powerful resource for any writer of fantasy, a great source of ideas and inspiration. My most recent novel, The Princess of Aenya, was inspired by a one-day 4th edition D&D campaign. In the game, my wife played Queen Isadora, a cleric. One of my nephews was a ninja/assassin sent to kill her, and my other nephew her protector, Demacharon. I imagined an enormous stairwell spiraling down a chasmic tower, with arrows raining down on them from all sides. Years later, that exact scene made its way into the first chapter of my novel, except Isadora was now Radia, and the ninja assassin appeared later in the story. Incidentally, Radia and Demacharon would later come upon a monster in a crypt, the tetra-claw beast. I first drew the tetra-claw beast when I was twelve, for a 1st edition campaign, and there it sat in my brain for 30 years, waiting to emerge on the stage of chapter 3 to pounce on my heroes!
The beautiful thing about roleplaying is that it allows you to create without having to worry about being judged. Too often, writers are discouraged by the literary world. Want to write a story about a knight saving a damsel in distress? No way! That’s both cliche and “sexist”. Want to have a ninja teaming up with a robot for a swashbuckling adventure? Not if you want to appeal to older, more jaded readers of “serious” fantasy like Game of Thrones. But in D&D, you can do whatever the hell you want. Write like nobody’s reading. Dream like you’re twelve again. And then, as is often the case, lightning strikes. An idea is born that germinates into something great. All it took for Harry Potter to happen is for JK to board a train.
Sometimes in this hyper-competitive market, we forget just why we read, why we write, and why we play. And the reason, in case you’ve forgotten, is because life is just too short and the world just too small for our human-sized brains. The fantasy enthusiast craves more than one planet to explore, longs to step outside the boundaries and limitations of this one-time existence. This is what novels and RPGs have in common; they are the gateways to something more.
If you’re a gamer, or just curious to read an adventure in a different way (this is where the oft-disregarded second-person narrative thrives) you can download the file below. Whether you’re new to D&D or a seasoned veteran, you may find it useful. And, unlike in the literary world, everyone is free to steal!