5E D&D Race: Ilmar

Thelana 2016 by Lipatov

An Ilmarin rogue

The ILMAR (plural) or Ilmarin (singular, descriptive) go by many names: savages, barbarians, wild humans. Though few true Ilmar exist, they are viewed by most civilized people as more animal than human. This view is perpetuated by the little that is known of their culture. Due to fear and misconceptions regarding their humanity, Ilmar are often forced into wars or labor camps, or become beggars. A small number become wives, adopting local customs, while keeping their heritage secret.

Ilmar are great survivors, and can make their homes in the harshest of environments. They exceed at hunting, foraging, and making simple tools from the simplest of resources. Due to their primitive natures, Ilmar can go without food and water, and endure extremes climates better than most other races.

 

ILMAR TRAITS:
Ability Scores. Strength and Dexterity increases by 1, Constitution increases by 2, and Charisma decreases by 1.
Primitive Survival. The Ilmar can survive one cycle (ten days) without water and 3 cycles without food, can walk across the most rugged terrain without footwear, and can survive (without clothing) in temperatures close to freezing.
Armor of Flesh. Ilmar abhor clothing. In light, medium or heavy armor, you have Disadvantage on all attack rolls and Dexterity based skill checks. While going completely nude, you have a heightened sense of awareness, adding your Proficiency modifier to Perception checks. Wearing no clothes and carrying no shield, your (natural) base Armor Class is 13.
Alignment. Ilmar tend toward chaotic and neutral alignments.
Size. Ilmar are human sized, weighing between 100 to 180 lbs. and standing between 5′ and 6′ tall, tending toward more muscular and slender physiques.
Speed. Base walking speed is 30 feet.
Languages. The Ilmar speak common and their own unique dialect, but literacy is uncommon.
Preferred Classes. Ilmarin characters are limited to the following classes: barbarians, fighters, monks, rangers and rogues. This is due, primarily, to the setting, in that magic is virtually unknown to Aenya. Monks and rangers draw their power from “spiritual” and “quantum” sources. In a different world, Ilmarin PC’s may choose a spell caster class, but they lose connection to their deity in any other setting, and consequently, any special racial abilities.
Starting EquipmentNone

 

xandrvsnakeman

An Ilmarin barbarian fighting a Yuan-Ti

PHYSICAL ATTRIBUTES: Once subsumed by other cultures, Ilmar are difficult to distinguish from other humans, aside from their light, almost translucent eyes. Despite evolving in an ideal climate, their skin is thicker than most humans and the soles of their feet can be hard as leather.

HISTORY: The Ilmar are believed the last vestige of proto-human, the earliest humans to have evolved on the planet. According to an inscription found within a Septheran ruin, the first word for human was ‘ilma’, which the Ilmar use to denote their species, as they do not recognize themselves as a separate social group. The proto-human lived peacefully for one hundred thousand to one million years until the arrival of the Septhera c. 10,000 BGM. Finding the dominant species of Aenya defenseless, the Septhera conquered the planet with ease, enslaving all of humanity except for a small population hidden in a region in the mountains of Ukko. There, the proto-human continued to thrive, oblivious to the changes occurring beyond his borders. It was not until 5 BGM that the people in the river valleys of Ukko were discovered by a Zo researcher. Known as Kjus, the researcher became so enamored by their simple way of life, he abandoned his own society to become one of them, naming the people ‘Ilmar’ and the land ‘Ilmarinen,’ meaning ‘land of ilms’ after the unique flower of orange and violet growing in abundance there, or possibly, ‘land of humans’. Kjus taught them of Zo science, history, philosophy and medicine, but made certain to not pollute their way of life with the excesses of his own civilization. Kjus later built a monastery high in the mountains, and before his death, founded the Order of Alashiya, who are also known as the Keepers.

CULTURE AND SOCIETY: Knowing nothing of war, crime, or government, the Ilmar live a simple agrarian life. Since everything in their community is shared, they have no concept of currency or wealth or poverty. As one saying goes, “No man is poor who wants for nothing.” Much of their day is spent farming and gathering, though Ilmar are known to hunt during food shortages. In their leisure time, they enjoy singing, dancing, and conversing. Through song and dance, they relate their myths and their history. The holiest time is the Solstice Night, the longest night of the year, when families throughout the land join to celebrate life, love and creation. It is during this time that boys and girls of a certain age, showing hair about the loins, pair off to jump the sacred bonfire, after which the pair is forever joined. It is believed that during this ceremony, the souls of lovers from past lives find one another again. Contrary to what many believe, the Ilmar do not engage in orgies or fornicate recklessly, but only with those with whom they are joined. When Solstice Night ends, it is expected that the female move into the male household, and by the following year, that she bear him a child. Having many children is regarded the highest honor for women. Despite their duty as mothers, however, females are given greater status than males, since it is the female that has power to create life.

The Ilmar lack many technologies, but are skilled woodsmiths and clay workers. Their artifacts include elaborately carved farming tools, throwing spears, atlatls, and pottery. They also excel in the shaping of trees to produce “living homes.” Giant camphor and oak are hollowed out to make bedrooms and kitchens, though eating, bathing and grooming is typically an outdoor activity. As they are without any concept of crime, the Ilmar typically do not have doors or locks, though partitions may include curtains of bead or bone.

LANGUAGE AND CUSTOM: For the Ilmar, nudity taboos do not exist, and for this reason, they do not typically wear clothing of any kind, nor produce material that may be used for clothing. The Ilmar are not, however, without a sense of style or individuality, and will decorate their bodies with flowers, bones, semi-precious stones like jade or lapis lazuli, and with elaborate mud patterns called henna. Neither sex cuts its hair. Women wear a single braid which can reach down to their ankles, while the men can grow their locks to the middle of the back, either loose or done up in multiple braids.

RELIGION: To the Ilmar, all life is sacred, from the smallest insect to the greatest camphor tree. They make no distinction between human or sentient life and animal or non-sentient (plant) life. All are part of a singular essence known as the Mother Goddess, or Alashiya. The goddess is thought to exist everywhere and in all things, even in non-living matter, such as in the wind, in sunlight, and in the earth. Alashiya is never seen or heard, but can be “sensed” through the skin. According to myth, the Goddess was born of two elder gods, Anu and Eru. At the beginning of time, these primordial deities danced through the astral void, singing to one another and making love continually, birthing new worlds in the process. After Aenya and Alashiya were created, the elder gods moved on.

The Ilmar do not consider dreams separate from reality. Each and every dream is a literal experience. By grinding the ilm flower into a fine powder and drinking it, ritual leaders embark upon purposeful dream journeys across time and space, into other dimensions, and to worlds beyond death.

In death, the Ilmar become one with Alashiya, as they were before birth. The body is marked by a cairn close to home, typically under a tree, which is then absorbed into the soil to become new life. Due to limited medicine and nutrition, the average lifespan for the Ilmar is sixty years.

ILMAR and other races: The Ilmar tend to be loners, in that they are shunned by most other races. Humans and dwarves in particular find their constant state of nakedness off-putting, whereas elves, gnomes and halflings are more accepting. In a party of heroes, an Ilmarin will keep to him or herself, dressing appropriately where the culture demands it. Others may find the Ilmar to be the best of companions, in that they are fiercely loyal allies, trustworthy to a fault. Perhaps more importantly, an Ilmarin has little interest in possessions (rogues steal to survive) rarely partaking in their share of treasure.

ILMARIN NAMES: To foreign ears, the Ilmarin language sounds hard and clipped as they often use conjoined consonances.

Male names include: Xandr, Baldr, Heimdl and Borz.

Female names typically avoid the conjoined consonant and end in an ‘a’. Examples are Thelana, Aliaa, Amina, and Anja.

NOTABLE ILMARIN HEROES: Xandr, Thelana


Starting character sheet:

Featured Image -- 14252Thelana

Strength: 12 +1
Intelligence: 11 +0
Wisdom: 11 +0
Dexterity: 18 +4
Constitution: 17 +3
Charisma: 12 +1

Race: Ilmar
Class: Ranger
Level: 1 (+2)
Armor Class: 17 (nude)
Hit Points: 13
Duel Wield: +6 / 1d8 +4 (short sword) + 1d4 (dagger)
Longbow: +6 / 1d8 +4 (range 150/600)
Alignment: Chaotic Good

Saving Throws: Strength +3, Dexterity +6
Skills: Athletics +3, Nature +2, Perception (nude) +2, Stealth +6
Special: Natural Explorer, Favored Enemy: bogren (goblins), horg (orcs)

Equipment: Short sword, dagger, longbow, quiver, arrows, cloak

BACKSTORY: Thelana is born in the river valleys of Ilmarinen, the middle child in a family of twelve. Her eldest brother, Borz, is sold into slavery when she is very young. As the dark hemisphere continues to creep eastward, the resulting famine forces Thelana into the wild. Her life is spent on the edge of survival, hunting for prey while hiding from predators. Wounded by a cannibalistic half-man, she is rescued by Captain Dantes and taken to a nearby military encampment, where she proves her archery skills and is recruited into the Kratan army. Years pass until, on the Plains of Narth, their forces are decimated by the bogren and horg, and Thelana, torn with longing for the life she knew, abandons the battlefield. In Ilmarinen, she finds the crops and ilm flowers have withered. There is no trace of her family.


 

To learn more about the Ilmar, please check out the Ages of Aenya.

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